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Saturday, June 7, 2014

Need for Speed

5-10 min speed Studies.

30-45 min speed sculpts.
Just some daily stuffs to keeps form getting to rusty while dealing with other things.

Wednesday, March 26, 2014

Dread Red Head

Might need to tweak that hairline.

Feathers could do with some better color as well.
Working on a new hair piece for Lina in Dota 2. It's a fun chance to experiment with painting in texture lighting independent of engine lighting. The renders are using Zbrush's Flat Color material and thus have no shading or spec other then whats been painted on with Polypaint. The color needs some tweaking though.

A render using the Skinshade4 material with all Polypaint data turned off.

Friday, March 7, 2014

It's been awhile

 ~5min figure sketches
Forgot how much fun figure sketches were. A set of 5 minute sketches is a great way to get warmed up for sculpting.

Monday, February 24, 2014

neato
Polypainted sculpts placed on Valve's default Crystal Maiden model.

spiffy
And now in Mirana flavor!
 Oddly enough this is actually a slight increase in the amount of clothing she wears!
Figured I should update with how these two meshes look now. Both have already moved on too low poly work and had some slight color tweaks. Mirana is now on a second bake pass due to some asymmetrical weirdness likely left over from an early version in the sculpt. Remember to always check your symmetry!

Monday, January 27, 2014

Thursday, January 23, 2014

Crystal Maiden and Mirana

Highpoly for the Maiden set.

A four piece Mirana set
Currently working on some dota 2 items in Zbrush and Modo. Loving the Modo Steam Edition! Learning the new program has slowed things down a tad, but any lost time should be regained due to some serious workflow optimizations.

Old

A self portrait I was working on. It's been on hiatus for a while now and could use some serious reworking.
I really need an iron.


Cause I really need to have fully modeled glasses.

Because reasons.

Just some fun with the lowpoly and some flat colors. ~11k tri